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Resident Evil Village is set to release on May 7th of this year, arriving with a multiplayer game called Resident Evil Re:Verse to celebrate the 25th anniversary of the franchise. Despite being a direct sequel to Resident Evil 7, the game harks back to RE4 in several ways, such as the inclusion of a briefcase-style inventory system. Beyond the hype for impressive graphics and bloodthirsty foes, maybe the most interesting character in the latest Resident Evil game will be the village itself. Racoon City not only spawned some terrifying monsters, but an entire survival-horror movement, and it was only twenty years ago that a little game called Resident Evil 2 changed everything.
It’s vital, then, that a game like Dirt 5 nails the roar of each and every engine. It’s a lot of work making a racing game with the variety of DIRT 5. What’s it like recording audio for a game like Dirt 5? A typical recording run-plan comprises of capturing on and offload single gear sweeps through complete RPM (full throttle acceleration up from base RPM to Limiter, offload deceleration from Limiter to idle), steady loads across RPM bands, performance capture of gear change modulations (successive upshifts close to the limiter and downshifts with engine braking), launches and static revs and throttle blips.
To understand what was involved in bringing the game’s glistening car chassis to the muddy tracks of next and current-gen machines, we strapped in next to Game Director Robert Karp to discuss the rally race of Dirt 5’s development. Many SKUs are hard, but when two of those are launch titles for new hardware, it’s even more challenging. The hardest parts are always getting familiar with the new pieces of hardware and getting the code base working on the new hardware. We’ll also be adding lots of new features to the game alongside great car packs with new career events and much more.
Regulators from both the European Commission and US Securities Exchange Commission approved Microsoft’s $7.5 billion acquisition of Bethesda Software’s parent company, Zenimax Media, on March 8. Before the acquisition was finalized, Xbox executive vice president Phil Spencer had said that upcoming Bethesda games would launch on the subscription service the same day they were released. With the addition of the Bethesda creative teams, gamers should know that Xbox consoles, PC, and Game Pass will be the best place to experience new Bethesda games, including some new titles in the future that will be exclusive to Xbox and PC players,” Spencer wrote in a blog post. Game Pass is the deal that keeps on getting better, and if Microsoft makes more show-stopping moves like their Bethesda acquisition, it won’t be long before Game Pass is the deal in gaming.