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NetherWorld is a horizontal side-scrolling adventure game, where character development, dialogues and narrative have a special role.
Besides visual novels, one of my favorite genres is the adventure & point-and-click genre. Games like Broken Sword, Another Code R, Time Hollow and Adera to name just a few are amazing games
But this review will mostly focus on the Windows Store version because that’s the one I played and finished. The conclusion applies to the Windows App Store version of the game that I played on the Windows Surface RT tablet. So, if you want to give this game a chance and you don’t mind a bit of messy menu UI, I highly recommend the Windows Store version. If you want a better menu UI, play the Steam version but know that you will miss out on the collectors edition content.
I’m also under the impression that there is a growing part of non-gamers who understand why gaming is so appealing and that a lot of cliché things like: “violent video games make youngster violent. Just because those games are my favorite Pokémon games and the nostalgic memories with those games are so big. From not having the equipment and budget and just because there isn’t a game out yet that I would love to play that’s exclusive to VR. Also, if big companies like Google still provide a service to read books like Google Play Books, I honestly think that novels aren’t dying, they are evolving with the time.
I haven’t finished the game yet, but I think the there will be a bit more story bits after I finished the last level. Before I talk about the gameplay, I want to mention one thing that I didn’t like about the story. and I wasn’t able to advance, I thought that my Switch froze. Now, at first, I didn’t understand how the checkpoint system worked, but after some experimentation, I think I understand it.