Perlu Network score measures the extent of a member’s network on Perlu based on their connections, Packs, and Collab activity.
Meeple Like Us is a review and analysis site that focuses on the physical, visual, cognitive, emotional and socioeconomic accessibility of board-games.
A review copy of Holding On: The Troubled Life of Billy Kerr was provided by Hub Games in exchange for a fair and honest review. 14/4/2018 – Daryl Shpak pointed out that it’s not just age that might limit the familiarity of the story context, so I reworked that section a little
A review copy of Holding On: The Troubled Life of Billy Kerr was provided by Hub Games in exchange for a fair and honest review. I spent the first few hours of my twenty-first birthday watching my father die
I had hoped at after the end of the first year of Meeple Like Us that we’d cover 10% of the BGG Top 500 every subsequent year. That means that ones on the end could genuinely go over a year before they get on the site and by that time I often don’t even remember the games all that much. Anyway, here are our year on year visitor stats: We passed 250,000 hits for the year in our third year of operation, up about 53.6k on last year. Last year I talked about the special issue of the Computer Games Journal I was helming, and it was where I published two papers on the work we’ve been doing with Meeple Like Us, along with an editorial arguing that video games versus board games is a false divide.
The planet cards and research cards on the other hand are generally fine for visual accessibility – large, with key information presented in an agreeably generous font. If players want to play the game as it is presented, the secret information in the game is the primary barrier to play. Cards may swap ownership, and presence of a card in the discard doesn’t necessarily mean it can’t be played. Sometimes you’ll have to swap cards from one player to another or look at colonies or action cards without your opponent getting to see them.