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The initiative, put together by Digital Catapult and Arts Council England, was looking for teams working on experiential VR and AR projects. These projects demonstrate the potential of immersive content to produce new forms of creativity and cultural experience when artistic vision is combined with technology,” Francis Runacres, Executive Director of Enterprise and Innovation, Arts Council England said in a prepared statement. Alongside the grant, CreativeXR will also provide access to mentorship, including support from a new partner, RYOT Studio, as well as others like the BBC, Unity and Royal Opera House. We were treated to some amazing VR experiences like Commons Grounds, a short documentary detailing the decline of London’s Aylesbury Estate.
We feel the future of VR will be social and are focused on integrating multiplayer components in every game we create,” Resolution CEO Tommy Palm told us over email. ACRON in particular is intended to be a party game where players can jump in and out, pass around the VR headset, change roles, challenge each other and have a ton of fun. It’s the eighth project from Stockholm-based Resolution, which got its start with casual mobile VR titles like Solitaire Jester and Bait! . No specifics were provided but Angry Birds VR came to pretty much every headset under the sun and will soon arrive on Oculus’ new Quest standalone headset too.
Those lucky enough to have their hands on Valve’s upcoming VR controllers are reporting noticeably better finger tracking thanks to a new firmware update released yesterday. This update adds logic for detecting and adapting to a wider range of hand sizes and finger placements based on finger activity over time. This video from YouTuber Bradley Lynch shows the combined hardware and software improvements from November to today: The Index Controllers were codenamed “Knuckles” during development. But since the controllers use the SteamVR “Lighthouse” tracking system, they will also natively work with the existing HTC Vive and Vive Pro.
It’s a seriously impressive piece of work, installing a much-needed head strap (the original Labo did doesn’t come with one), a comfy face cushion and, to top it all off, a custom Zelda design. “I would recommend the top piece to make side straps instead of buckles on bottom makes it more adjustable for different size heads I had this on my original prototype,” Polcyn says. Nintendo says it’s best for taking some time out to appreciate the game’s prettier sights. Tagged with: Headset mod, Nintendo Labo VR Kit, The Legend of Zelda: Breath of the Wild VR