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Writers Guild Award and Grammy-nominated Writer and Game Designer; Co-Author of Serious Games: Games That Educate, Train, and Inform. Header by @AMSartor
In my freshman year, I turned down an exciting opportunity to help build a microscope to be sent to outer space because I feared I could not do the calculations. You could say it's about learning how to think like computer, but even analog games that don't need computers can need numbers. If a game design has to be passed along to a second game designer, then finding mathematical equations in the documentation is such a relief, much better than seeing a bunch of numbers without any explanations. And for game designers, it's best to be precise because the job requires you to know which numbers to use and on what.
If you're interested in monetization design, be sure to stop by the roundtable presented by the IGDA Game Design Special Interest Group (GDSIG). However, as more monetization is incorporated into a game’s design, developers risk alienating the game’s community and hurting its overall sales. Worse yet, a monetization model can dictate mechanical changes to the game to make the monetization “worth it” such as reducing loot drops to such a degree that players are forced to trade in an auction house to make progress. This roundtable seeks to discuss best practices in the design of games with monetization in mind.
I joked it was like an Agatha Christie novel how people were getting picked off by transportation snafus. Join our panel of award-winning writers and designers as they share their successes and struggles with getting a foot in the door of the industry. Whether you dream of writing the next big AAA game or an indie interactive novel, we’ve got the info to set you on the right path. You can find other download options here GameACon is now held in 3 locations, Atlantic City, Las Vegas, and Queens.
There's lots of posts left in the queue: a guest post, a podcast, several book reviews, and a post about unions :) I usually like to interview subjects who have been overlooked by the industry, who are involved in projects and initiatives that really be publicized, and who are great storytellers. If that sounds like , or someone you know, please let me know by sending me an e-mail with the subject heading of "Dame Dev." Her credits include 1999 IGF winner Terminus, 2007 PC RPG of the Year The Witcher, and Wizard 101.